[app]
# (str) Title of your application title = Ruibio
# (str) Package name package.name = Ruibio
# (str) Package domain (needed for android/ios packaging) package.domain = org.test
# (str) Source code where the main.py live source.dir = .
# (list) Source files to include (let empty to include all the files) source.include_exts =
# (list) List of inclusions using pattern matching #source.include_patterns = assets/*,images/*.png
# (list) Source files to exclude (let empty to not exclude anything) #source.exclude_exts = spec
# (list) List of directory to exclude (let empty to not exclude anything) #source.exclude_dirs = tests, bin
# (list) List of exclusions using pattern matching #source.exclude_patterns = license,images/*/*.jpg
# (str) Application versioning (method 1) version = 0.1
# (str) Application versioning (method 2) # version.regex = __version__ = ['"](.*)['"] # version.filename = %(source.dir)s/main.py
# (list) Application requirements # comma separated e.g. requirements = sqlite3,kivy requirements = python3,kivy
# (str) Custom source folders for requirements # Sets custom source for any requirements with recipes # requirements.source.kivy = ../../kivy
# (list) Garden requirements #garden_requirements =
# (str) Presplash of the application #presplash.filename = %(source.dir)s/data/presplash.png
# (str) Icon of the application #icon.filename = %(source.dir)s/data/icon.png
# (str) Supported orientation (one of landscape, sensorLandscape, portrait or all) orientation = all
# (list) List of service to declare #services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY
# # OSX Specific #
# # author = © Copyright Info
# change the major version of python used by the app osx.python_version = 3
# Kivy version to use osx.kivy_version = 1.9.1
# # Android specific #
# (bool) Indicate if the application should be fullscreen or not fullscreen = 0
# (string) Presplash background color (for new android toolchain) # Supported formats are: #RRGGBB #AARRGGBB or one of the following names: # red, blue, green, black, white, gray, cyan, magenta, yellow, lightgray, # darkgray, grey, lightgrey, darkgrey, aqua, fuchsia, lime, maroon, navy, # olive, purple, silver, teal. #android.presplash_color = #FFFFFF
# (list) Permissions android.permissions = INTERNET
# (int) Target Android API, should be as high as possible. #android.api = 27
# (int) Minimum API your APK will support. #android.minapi = 21
# (int) Android SDK version to use #android.sdk = 20
# (str) Android NDK version to use #android.ndk = 17c
# (int) Android NDK API to use. This is the minimum API your app will support, it should usually match android.minapi. #android.ndk_api = 21
# (bool) Use --private data storage (True) or --dir public storage (False) #android.private_storage = True
# (str) Android NDK directory (if empty, it will be automatically downloaded.) #android.ndk_path =
# (str) Android SDK directory (if empty, it will be automatically downloaded.) #android.sdk_path =
# (str) ANT directory (if empty, it will be automatically downloaded.) #android.ant_path =
# (bool) If True, then skip trying to update the Android sdk # This can be useful to avoid excess Internet downloads or save time # when an update is due and you just want to test/build your package # android.skip_update = False
# (bool) If True, then automatically accept SDK license # agreements. This is intended for automation only. If set to False, # the default, you will be shown the license when first running # buildozer. # android.accept_sdk_license = False
# (str) Android entry point, default is ok for Kivy-based app #android.entrypoint = org.renpy.android.PythonActivity
# (str) Android app theme, default is ok for Kivy-based app # android.apptheme = "@android:style/Theme.NoTitleBar"
# (list) Pattern to whitelist for the whole project #android.whitelist =
# (str) Path to a custom whitelist file #android.whitelist_src =
# (str) Path to a custom blacklist file #android.blacklist_src =
# (list) List of Java .jar files to add to the libs so that pyjnius can access # their classes. Don't add jars that you do not need, since extra jars can slow # down the build process. Allows wildcards matching, for example: # OUYA-ODK/libs/*.jar #android.add_jars = foo.jar,bar.jar,path/to/more/*.jar
# (list) List of Java files to add to the android project (can be java or a # directory containing the files) #android.add_src =
# (list) Android AAR archives to add (currently works only with sdl2_gradle # bootstrap) #android.add_aars =
# (list) Gradle dependencies to add (currently works only with sdl2_gradle # bootstrap) #android.gradle_dependencies =
# (list) add java compile options # this can for example be necessary when importing certain java libraries using the 'android.gradle_dependencies' option # see https://developer.android.com/studio/write/java8-support for further information # android.add_compile_options = "sourceCompatibility = 1.8", "targetCompatibility = 1.8"
# (list) Gradle repositories to add {can be necessary for some android.gradle_dependencies} # please enclose in double quotes # e.g. android.gradle_repositories = "maven { url 'https://kotlin.bintray.com/ktor' }" #android.add_gradle_repositories =
# (list) packaging options to add # see https://google.github.io/android-gradle-dsl/current/com.android.build.gradle.internal.dsl.PackagingOptions.html # can be necessary to solve conflicts in gradle_dependencies # please enclose in double quotes # e.g. android.add_packaging_options = "exclude 'META-INF/common.kotlin_module'", "exclude 'META-INF/*.kotlin_module'" #android.add_gradle_repositories =
# (list) Java classes to add as activities to the manifest. #android.add_activities = com.example.ExampleActivity
# (str) OUYA Console category. Should be one of GAME or APP # If you leave this blank, OUYA support will not be enabled #android.ouya.category = GAME
# (str) Filename of OUYA Console icon. It must be a 732x412 png image. #android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png
# (str) XML file to include as an intent filters in <activity> tag #android.manifest.intent_filters =
# (str) launchMode to set for the main activity #android.manifest.launch_mode = standard
# (list) Android additional libraries to copy into libs/armeabi #android.add_libs_armeabi = libs/android/*.so #android.add_libs_armeabi_v7a = libs/android-v7/*.so #android.add_libs_arm64_v8a = libs/android-v8/*.so #android.add_libs_x86 = libs/android-x86/*.so #android.add_libs_mips = libs/android-mips/*.so
# (bool) Indicate whether the screen should stay on # Don't forget to add the WAKE_LOCK permission if you set this to True #android.wakelock = False
# (list) Android application meta-data to set (key=value format) #android.meta_data =
# (list) Android library project to add (will be added in the # project.properties automatically.) #android.library_references =
# (list) Android shared libraries which will be added to AndroidManifest.xml using <uses-library> tag #android.uses_library =
# (str) Android logcat filters to use #android.logcat_filters = *:S python:D
# (bool) Copy library instead of making a libpymodules.so #android.copy_libs = 1
# (str) The Android arch to build for, choices: armeabi-v7a, arm64-v8a, x86, x86_64 android.arch = armeabi-v7a
# # Python for android (p4a) specific #
# (str) python-for-android fork to use, defaults to upstream (kivy) #p4a.fork = kivy
# (str) python-for-android branch to use, defaults to master #p4a.branch = master
# (str) python-for-android git clone directory (if empty, it will be automatically cloned from github) #p4a.source_dir =
# (str) The directory in which python-for-android should look for your own build recipes (if any) #p4a.local_recipes =
# (str) Filename to the hook for p4a #p4a.hook =
# (str) Bootstrap to use for android builds # p4a.bootstrap = sdl2
# (int) port number to specify an explicit --port= p4a argument (eg for bootstrap flask) #p4a.port =
# # iOS specific #
# (str) Path to a custom kivy-ios folder #ios.kivy_ios_dir = ../kivy-ios # Alternately, specify the URL and branch of a git checkout: ios.kivy_ios_url = https: ios.kivy_ios_branch = master
# Another platform dependency: ios-deploy # Uncomment to use a custom checkout #ios.ios_deploy_dir = ../ios_deploy # Or specify URL and branch ios.ios_deploy_url = https: ios.ios_deploy_branch = 1.7.0
# (str) Name of the certificate to use for signing the debug version # Get a list of available identities: buildozer ios list_identities #ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)"
# (str) Name of the certificate to use for signing the release version #ios.codesign.release = %(ios.codesign.debug)s
[buildozer]
# (int) Log level (0 = error only, 1 = info, 2 = debug (with command output)) log_level = 2
# (int) Display warning if buildozer is run as root (0 = False, 1 = True) warn_on_root = 1
# (str) Path to build artifact storage, absolute or relative to spec file # build_dir = ./.buildozer
# (str) Path to build output (i.e. .apk, .ipa) storage # bin_dir = ./bin
# ----------------------------------------------------------------------------- # List as sections # # You can define all the "list" as [section:key]. # Each line will be considered as a option to the list. # Let's take [app] / source.exclude_patterns. # Instead of doing: # #[app] #source.exclude_patterns = license,data/audio/*.wav,data/images/original/* # # This can be translated into: # #[app:source.exclude_patterns] #license #data/audio/*.wav #data/images/original/* #
# ----------------------------------------------------------------------------- # Profiles # # You can extend section / key with a profile # For example, you want to deploy a demo version of your application without # HD content. You could first change the title to add "(demo)" in the name # and extend the excluded directories to remove the HD content. # #[app@demo] #title = My Application (demo) # #[app:source.exclude_patterns@demo] #images/hd/* # # Then, invoke the command line with the "demo" profile: # #buildozer --profile demo android debug
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